Dragon 32 Universe

Monster Shortage

Ha ha ha! I've got one up on The Expert!! He said that Blaby had released a game 'similar to Atic Atac'. Well, he was referring to Temple of Doom and he was wrong!! The game is nothing like Atic Atac. Indeed, it's more like Knight Lore!

Right, now that I've had my gloat, on to the game itself. It's a 3D 'arcade game' which basically involves running round a three dimensional maze collecting food and keys before strength, and thus the very ebb of life itself, run out.

The graphics are very nice, bearing a slight similarity to The Sword and the Sorcerer, in terms of iconography (is that a word?). However, it suffers a similar fault to The Sword and the Sorcerer - it's boring!

The screen jumps whenever something is eaten, or a new room is entered but after a while this becomes almost bearable.

I really have very little else to say. This stinks of a game that's only half way there. It's as if the programmer's saying "This is what I've done so far, but I've got to get rid of that really annoying flicker and I also have to put the monsters in."

Yeah, where are the monsters, Blaby?

Blaby are amongst my favourite Dragon software houses. They're charming, great fun, and they know when they've put out a duffer. I think they knew what this review was going to be like. If not, sorry lads, but my mate finished up to level four on his first go!!